Continuing from Act I of the Hero’s Journey, the second act begins. The Hero has accepted the Call to adventure. They officially meet the Mentor, who guides and trains the Hero through the rest of the journey. Then comes the Threshold, or the point of no return. Tests, allies, and enemies arise to test the Hero and their resolve.
With the premise established, readers know what to expect as the Hero wades through Act II. Further worldbuilding occurs to deepen the immersion and finish painting a unique, vibrant universe.
Meeting the Mentor
A mentor is more skilled and experienced than the Hero. Mentors have that distinctive elderly air about them that commands respect and awe. The mentor’s job is to pass down knowledge and move the protagonist through the plot and their character arc. If the plot stalls, it’s the Mentor’s job to restart it. Later, the Mentor usually dies off or vanishes, as the plot no longer calls for them.
Examples of Mentors:
- Obi-wan from Star Wars
- Gandalf from LoTR
- Moirane from The Wheel of Time
- Brom from Eragon
- Kelsier from Mistborn
Crossing the Threshold
Heroes begin their training under the Mentor in earnest. This leads to the Threshold. Crossing this Threshold is the first of many tests Heroes face. It officially begins the adventure and seals the Hero’s fate. After the Threshold ordeal, there is no going back. The Hero changes, internally and/or externally, to emphasis this.
Most stories signify Crossing the Threshold with an aesthetic change. The Hero dons a set of armor, a uniform, or appearances are altered. It is the christening of the Hero—a rebirth into something different.
Tests, Allies, & Enemies
Following the Threshold, the Hero meets a variety of new stimuli. These come in the form of allies, opponents, and more tests. These elements sharpen the Hero’s growth, provide support and challenge, and deepen the plot. During all this, the Hero experiences a spurt of growth from all the stimulus. It’s important to show this internally as well as externally.
The Enemy, namely the chief antagonist, becomes involved in hindering the Hero’s quest. The Enemy may confront the protagonist, and challenge or intimidate them. This antagonist is a powerful force that the protagonist cannot yet deal with. The Enemy should frighten or challenge the Hero’s resolve, for the antagonist represents the dark side of the Hero.
Act II of the Hero’s Journey builds off the first act, and helps fulfill the promises made to readers. Mentors, allies, enemies, and trials provide opportunities for character growth. As we turn to Act III, the quest reaches its zenith, and the training earned by the Hero in Act II comes to fruition.